Today’s review is the Marvel Legends Infinite Series Captain America The Winter Soldier Agents of Hydra – Red Skull. I was really excited to get this figure, unfortunately, the best part about him is the head sculpt. Let’s take a closer look to see why.
Figures in the Series
- Mandroid (Build-A-Figure)
- WW2 Captain America
- Marvel Now! Captain America (Head)
- Agents of Hydra – Hydra Soldier (Left Arm)
- Agents of Hydra – Red Skull (Left Arm)
- Soldiers of A.I.M. – A.I.M. Soldier (Right Arm)
- Soldiers of A.I.M. – Baron Zemo (Right Arm)
- Black Widow (Torso)
- Captain America (Left Leg)
- Winter Soldier (Right Leg)
- Character: Agents of Hydra – Red Skull
- Manufacturer: Hasbro
- Series: Captain America The Winter Soldier
- Dimensions: 6.125“
- Recommended: Ages 4+
- MSRP: $19.95 Paid: $17.18
- Part Number/SKU: 653569943266
- Buy it on Amazon
Articulation – ★☆☆☆☆
The articulation is really bad on this figure. Some is due to the sculpt and some issues are due to the poor overall design of the figure. Let’s dig a little deeper and see why.
Total POA’s = 31
- Arms – There are 7 joints per arm.
- Shoulders: Ball Joint as well as a Pin/Hinge Joint that allows for a pretty limited amount of upward motion due both to the trench coat but also the sculpt of the shoulders. Not good. It’s also nearly impossible to get his arms to go all the way down as they are hindered by the coat again.
- Bicep: Pin/Hinge joint allows for good rotation at the bottom of the shoulder ball joint. No issues here, though the mold of the joint is a little flimsy looking and there’s a large gap.
- Elbow: Double Pin/Hinge joints that allow for a full bend at the elbow. Much appreciated considering all the other shortcomings.
- Wrist: Peg Joint and a Pin/Hinge joint. Pretty good motion even with the jacket cuffs.
- Legs – There are 7 joints in each leg/hip/ankle area.
- Hips: Y-Jointed Ball Joint which is limited in forward and backward. Forward you get a little more motion than backward, but this is pretty bad. Outward splits is good until you go to turn the thigh swivel back to get the knee joints back to normal. The mold at the top of the leg forces you to reduce his splits considerably.
- Thigh: Peg Joint. As noted in the Hips section. The sculpt of the hip swivel impedes the motion considerably. It is also quite difficult to get it moved back.
- Knees: Double Pin/Hinge joints in the knees allows for a decent amount of bend in the knees, though more would have been helpful.
- Ankles: Each ankle has 2 joints. Pin/Hinge Joints that allow for an acceptable backward motion as well as forward. There is a Peg Joint as well but no ankle rocker. This figure really needs an ankle rocker.
- Body – There is one joint in the body area. I believe this is a double ball joint in the torso just below the breast line of the figure. This joint is not well hidden and seems to lean to the figures right mostly. There is a really big gap as well and gives little to no range of motion. The backwards motion is slightly better, but the trench coat reduces that.
- Head: A single Ball Joint which surprisingly provides a lot of up and down motion. You get the standard side to side but almost no tilt. There is a Pin/Hinge disc joint which helps a lot.
Mold – ★★★☆☆
I’m really torn on this figure. I want to reduce it’s rating by one star but I also really want to increase it by one, so it sits at 3. There are some really awesome parts to the sculpt of this figure. Mostly in the head sculpt. This is a really awesome head. Hasbro did an amazing job there. I also really like the look of the trench coat, but I wish parts of it were a softer rubber/plastic. It really does get in the way of articulation way too much. Supposedly you can remove it, but I think he’d look really dumb without it.
The rest of the figure has some positives as the detail work is very nice. I like the pants and boots. The arms, however, seem far too long. Something is off either in the forearm length or something. Another thing weird about the sculpt of this figure is he has two usable holsters, but only one pistol that can use the two holsters. His second gun will not fit into either holster, so that’s pretty lame.
Paint – ★★★☆☆
The paint application on the head alone should have given this guy 4 stars, but the rest of the figure is really lacking paint. There’s some, but I would have loved to see a little more. The paint work they did do is very clean from what I can see, so I’m happy there. The actual details they did paint like the belt buckle and strap buckles look really good. I just wish there was something on the trench coat.
Accessories – ★★★★☆
Red Skull comes with 2 pistols. A regular handgun that fits into either of his holsters which is red with a little black and then another pistol that looks to be some strange type of gun that may shoot something other than bullets. I like this second gun more than the first. The first on is far too small. When you try to put it into Skull’s hand his hand dwarfs the gun so it looks a little odd, but I’ve gotten over that because I keep it in his holster. The fact we get the two guns is pretty nice considering we don’t always get even one accessory.
The final accessory we get with Red Skull is a Tessaract cube. This, though very simple, is really cool and I’m so glad I have it. It’s a translucent bluish green colored cube and if you’re at all up on the comics or Marvel movies, you’ll appreciate how a plastic cube can be awesome. You can even get the figure to hold the cube pretty well, which is a really nice surprise.
Packaging – ★★★★☆
Standard Marvel Legends Infinite Series packaging which is great.
Overall Rating – ★★★☆☆
Overall I had to give this figure a 3 of 5. Again, I feel I wish I could drop it a star, but also increase it a star. I do think this is a must have figure for your collection, even if there are better ones out there, namely for the head sculpt. The head sculpt alone makes all the other issues worth it. Just don’t expect it to be the most fun figure to pose, or look at from the shoulders down.
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