Today’s review is the Marvel Legends Infinite Series Spider-Man Rhino wave Chameleon. Chameleon is one of the several figures in this wave that is really difficult to get in stores. The reason? He’s wearing a suit, so he can easily be turned into a goon with a quick head swap, and he comes with 3 heads which means if you buy three of this guy you get three unique characters. I lucked out and got this figure shortly after he was released, but am just now getting around to reviewing him.
Figures in the Series
- Rhino (Build-A-Figure)
- Scarlet Spider (Head)
- Marvel’s Chameleon (Left Arm)
- Superior Venom (Right Arm)
- Misty Knight (Torso)
- White Tiger (Torso)
- Ghost Rider (Left Leg)
- Kraven (Right Leg)
- Character: Kraven
- Manufacturer: Hasbro
- Series: Spider-Man Rhino Series
- Dimensions: 6“
- Recommended: Ages 4+
- MSRP: $19.95 Paid: $19.95
- Part Number/SKU: 630509318261
- Buy it on Amazon
Articulation – ★★★☆☆
The articulation is there on this figure, but for some reason, I’ve had a tough time getting him to stand on his own. This may be more of a sculpt issue, but it’s still an issue that articulation can usually address and hasn’t been. The issue is mostly due to the ankle articulation. Let’s take a closer look.
Total POA’s = 30
- Arms – There are 7 joints per arm.
- Shoulders: Ball Joint as well as a Pin/Hinge Joint. The shoulders are unable to move out much. Forward and backward is fine.
- Bicep: Peg Joint which works well, but when you turn the bicep enough there is a huge gap which is pretty ugly.
- Elbow: Double Pin/Hinge joints provide really good bend. You can bend the arms pretty much entirely in half which is awesome. Too bad the shoulders are so limited.
- Wrist: Peg Joint as well as a Pin/Hinge joint. The wrist curl is hindered by the cuff of the jacket which is a little annoying, though for the look of the figure I understand this choice.
- Legs – There are 6 joints in each leg/hip/ankle area.
- Hips: T-Jointed Ball Joints with good forward kick, but backward is almost nothing. Outward splits are pretty limited as well.
- Thigh: Peg Joint with a standard cut joint. Due to the more oval shape of the thighs, this cut joint will look a bit odd when turned, but the jacket can be used to hide some of it.
- Knees: Double Pin/Hinge joints in the knees allows for a good bend in the knee, though while bent the knees look pretty ugly.
- Ankles: Each ankle has 2 joints. Pin/Hinge Joints. The forward motion of the ankle hindered entirely by the pant leg. It looks nice, but this causes a lot of the issues with the figure standing. Backward motion is really good, but with no forward, the backward isn’t really that useful. The ankle rocker works but not all that well.
- Body – There are 2 joints in the body area.
- Torso: Pin/Hinge joint provides pretty good forward ab crunch as well as backward back arch, which is great for the Hammer Head character.
- Waist: Peg Joint that provides good rotation and is hidden mostly by the jacket.
- Head: A single Ball Joint and a Pin/Hinge disc that provides great up and down, side to side, and tilt with all three heads provided.
Mold – ★★★★☆
I disparaged the articulation and indicated it was likely due to the sculpt. This should put the sculpt at 3 stars too right? Well it would, except the positives of the sculpt of this figure brought this figure back up considerably. First, the reuse of the Agent Coulson figure was a great decision. I don’t have that figure, but the look of this figure in a nice slim suit is amazing. Add in the tie that is not just fully sculpted into the torso, but is connected at the knot only is great. It gives the figure a lot of depth and character. The jacket looks phenomenal. There’s a ton of detail in the sculpt of this figure. I especially love the wrinkles in the pant legs at the bottom of the pants. Yes, this causes the articulation woes, but it looks really nice.
One issue I have, and I don’t know if it’s a legitimate gripe, but the forearms seem too long. It seems the biceps are too short. Even though the arms are the correct length overall, it looks as though they got the parts of the arm wrong. That may just be me.
Paint – ★★★★☆
There’s not really that much paint on this figure. The basically just cast most of the parts in the colors we see. I would have liked to see a little bit of shading on the pants and suit. There’s a lot of details in the outfit that we just don’t see because there’s no paint. The parts that are painted are done quite well, especially the heads. These turned out really nice and they applied the paints very cleanly. I have zero complaints.
Accessories – ★★★★★
I wish all Marvel Legends figures came with this many accessories. Here’s a list of what we get with this figure.
- J Jonah Jameson Head
- Chameleon Head
- Hammer Head Head
- Tommy Gun with removable clip
- Machine Gun
All of these accessories is very well sculpted and painted. They are all really well done and I cannot say enough good things about them all. The guns even fit well in the hands, though the hands could have been sculpted a little better to accommodate the trigger finger.
Packaging – ★★★★☆
Standard Marvel Legends Infinite Series packaging which is great.
Overall Rating – ★★★★☆
This is a really cool figure that comes with some really cool accessories. The articulation issues can be a pain, but not a reason to pass on this figure. It’s pretty much a must have as you have the choice of displaying as 3 different characters depending on who you feel like that day. Go get this figure.
Do you have any of these figures? If so, do you have a review to share? Please share in the comments or link to your review.