Today’s review is the DC Collectibles Greg Capullo Thrasher Suit Batman figure. I’ve wanted this figure for quite some time, but it was always too expensive for me, but alas, it has been going down in price on Amazon for a while and I snatched him up for a pretty reasonable price.
Figures in the Series
- Character: Thrasher Suit Batman
- Manufacturer: DC Collectibles
- Series: Designer Series by Greg Capullo
- Dimensions: 9″
- Recommended: Ages 14+
- MSRP: $39.95 Paid: $28.29
- Part Number/SKU: 761941322568
- Buy it on Amazon
Articulation – ★★★★★
This is a large figure at 9″. Large figures often wind up with poor articulation, simply because of the sheer mass of the figure. DC Collectibles really did a superb job making a large figure with really good articulation.
Total POA’s = 60
Wait! What? 60 Points of Articulation? That’s a typo right? No… no it is not. We’ll get into the details below, but I want to focus your attention on the hands of this figure. Every finger is individually articulated with individual knuckle joints. This alone made this one of the most unique action figures I’ve got in my collection. Let’s take a closer look.
- Arms – There are 21 joints per arm.
- Shoulders: Ball Joint as well as a Pin/Hinge Joint which has really good range of motion for being a big bulky robot suit figure. You can easily pose the arms nearly straight out, then by swiveling you can get the arms up above the shoulders which is great.
- Bicep: Peg Joint just above the elbow provides a good range of motion.
- Elbow: Single Pin/Hinge joint in the elbow gives you just shy of a 90 degree bend. This is a sufficient amount of bend for me. Sure, it’d be great to see a little more for some of the poses you might like to do, but overall, I think for a battle suit, this is a reasonable amount of flexibility.
- Wrist: Peg Joint as well as a Pin/Hinge joint. The sculpt work of the armor on the top of the forearm and hand does hinder the wrist motion both twist and curl, but in the end, it’s not super noticeable and I really like the armor pieces on his arms.
- Hand: The hands, as noted above are articulated with 15 Pin/Hinge joints throughout the fingers. Each finger has a total of 3 joints allowing you to pose the hands in nearly any hand configuration you’d like. The best part is the joints are nice and tight so the figure will hold the poses you put the hands in. He can even hold accessories with his hands, should you be able to find any that might fit the scale of this figure. I’m thinking a giant battle axe would be cool.
- Legs – There are 8 joints in each leg/hip/ankle area.
- Hips: Y-Jointed Ball Joint as well as a Pin/Hinge Joint. Normally Y-Jointed hips can be a bit difficult to pose, but the sculptors did a good job with this joint. There’s a good amount of outward motion as well as forward. Backward motion is pretty limited to nearly nothing, but overall I like these joints.
- Thigh: Peg Joint that is well hidden just above the knee joints. This is one of the more useful joints due to the Y-Jointed hips. If this joint wasn’t there, the hip joints would be useless. Good job guys.
- Knees: Double Pin/Hinge joints in the knees, though here is a point in which less is more. Only one of the joints (the top joint) will actually be useful. This joint provides nearly 90 degrees of bend. You can activate the bottom knee joint, but only if you turn the shin joint into an uncomfortable position which would not be anatomically correct. Overall, however, this is still a good joint, even if you cannot use both.
- Shin: Peg Joint similar to the thigh joint. This joint is another good point of articulation, though is somewhat redundant except in some minor instances.
- Ankles: Each ankle has 2 joints. A Peg Joint allows for a small amount of swivel in the ankle and what appears to be a Ball Joint that provides the backward and forward action. Both motions are somewhat hindered due to the sculpt of the ankle as is the rocker capability. With the articulation hindrance it does provide some issues, but I don’t feel it hinders it enough to drop a star. You still have a lot of flexibility with the other leg joints to more than compensate this shortcoming.
- Body – There is one joint in the body area. This is a what seems to be a Double Ball Joint in the torso. This is by far, the best torso joint I’ve seen that isn’t simply a hinge joint. The ab crunch is amazing as is the side to side crunch. The only drawback is the backward motion, but since this figure isn’t going to be in any flying poses most likely, that motion isn’t missed much.
- Head: A Double Ball Joint in the neck is actually quite versatile. You can get Bruce’s head to tilt and turn and nod down quite well. The only motion he can’t do is look up, but he’s one of the tallest figures anyway, so who’s he going to look at? Yeah, Superman as he’s flying above him, ok, it would be nice to have that capability.
Mold – ★★★★★
There is detail galore on this figure. The sculptors (Jay Kushwara and Jonathan Matthews) did an amazing job on this figure. There’s very little I can say that isn’t just a glowing review of the work they did on this figure. Yes, there are a couple points in which the sculpt gets in the way of articulation which is a big pet peeve of mine, but the issues are very minor with this figure.
To be honest, however, I should mention two things I find a bit displeasing. First, the helmet that comes with the figure. It is very nicely sculpted, but it simply attaches by pressing it on and hoping it will hold its position with a pressure lip at the back of the neck. This is fine, except it doesn’t stay on very well while you pose the figure and you can’t really turn the mask without seeing the opening of the neck area. That’s not a huge issue, but no actual articulation and a poor way of attaching the helmet is a little disappointing since they put so much thought into the overall figure.
The second issue, is more of a reality issue. If Bruce Wayne is supposed to fit into this armored suit, it really shouldn’t be the equivalent of 9 feet tall. In reality, there’s no good place for his legs to match up with the suits leg joints. At least not with the positioning of his head. In the end, I would have preferred they put his head in the chest area with a fully articulated mask in the head location. Maybe a plate in the chest that can open, or don’t even give us the head. If you don’t care about proper anatomy, or can simply look past this, it’s an awesome figure, I happen to be able to look past this, but I find it funny.
I want to touch on the new Batman v Superman: Dawn of Justice movie that’ll be released in 2016 to see how this figure compares to the movie version. We’ve seen some sneak peaks of the Thrasher Suit in the movie trailers and I wanted to do a quick likeness comparison between this figure, the original comic version, and the upcoming movie.
The figure fits the original comic creation much closer than the new Thrasher suit in the upcoming movie. It’s obvious the designers had to address the human anatomy issue found in the toy and original artwork. The movie seems to have dialed the scale of the suit down to about a 7′ suit. They also opened the mast to look a little more like the traditional bat cowl we’re used to seeing. I’m sure that’s so we can still get a glimpse of Ben Affleck in there. Changing the eyes gives it a less sinister look than the original, it humanizes the suit a bit compared to the comic version. Perhaps that was the intent, but I would have liked to see a red eye visor over the blue eye version in the movie. In the end, this design change of the helmet opens Batman up to a vulnerability that the original suit did not have.
Moving to the emblem, we aren’t really able to see the bat emblem on the movie version, but we have to assume that will be different as we’ve already seen the movie emblem and that follows the Dark Knight version a little closer than the version on the toy and comic. I’m not a big fan of the new movie emblem, but I’m also not a huge fan of the one on the toy either.
It’s not really fair, but I figured we should talk about the Bruce Wayne likeness to the movie and comic. Comparing to the comic version of Bruce Wayne, the figure is quite close in resemblance. Perhaps the toy is a little too clean cut, but overall, the sculpt and paint are pretty close to the comic. It’s not fair, but comparing to Ben Affleck, the toy and movie are no comparison. I could see someone casting a Ben Affleck head and replacing the existing one with it, which would be pretty cool.
The toy and comic version of the Thrasher Suit really looks like a full on robot, not a suit. The movie version seems to resemble a suit that someone could actually wear, so for reality points, I’d have to give it up to the movie design. For an all out amazing and dominating presence, the comic version is still so much better. Villains will certainly think twice should they come upon the comic version of the Thrasher suit. The movie version looks a little less impressive overall.
Overall, I think the movie version takes plenty from the original and translates it into a realistic suit that I could see Bruce Wayne actually designing and wearing, though still keeping with the comic version enough to keep most people happy. I’m guessing the purists will have the biggest problem with the helmet change.
I foresee DC Collectibles coming out with a movie version of the Thrasher Suit around the time of the movie. I may be wrong, but why not cash in on the merchandising? If they do, please articulate the fingers like the comic version is. I really like that feature a lot.
Here’s a quick look at one of the trailers out that shows the new Thrasher suit in action.
Paint – ★★★★☆
I’ve been going on and on about how great this figure it. Yes, it’s a great figure, and paint is no exception, though I’m not going to say it’s perfect. The majority of the figure is grey, as expected, and they did a really good job of paint application here. The detail work is superb, though some of the larger flat surfaces seem to lack a bit of the gritty look. It almost seems too smooth on the chest whereas the arms and legs have a little nicer detail look with the lighter greys found throughout. It’s not a huge issue, though I felt it was enough to drop one star. Another issue I’m finding as I play with this figure is the paint in the joints, namely the hip joints is starting to flake off. Luckily, the plastic underneath seems to be black so you’re not going to notice it too much, but that little pile of paint on your table or pants is a little annoying.
I’m on the fence with the utility belt. It doesn’t match the comic belt, which I don’t expect toys to always match everything, but the yellow is, I don’t know, just not super awesome. There’s a bit of a brownish color which I’m assuming is meant to look dirty, but if that’s the case, why is only his belt dirty? The suit has battle damage, but not dirt and grime. I’m knit picking here I know, I’m just not feeling the belt paint as much. I like it, just not as much as I should for some reason.
The face, namely the skin tone they used is very plastic like. It almost looks like the skin color of a Ken doll. They did a great job on the sculpt of the face and they applied the paint really well, it’s very clean, but the tone of the color is a bit off. I like, however, that they made Bruce’s face look a little tired around the eyes. I’ve seen some other reviews that didn’t like that look, but I think it gives him a sinister, yet worn look that I would expect if you’re stuck in a battle suit like this for any amount of time.
In the end, they did a great job on the paint app of this figure, even with the couple weak areas I’m point out. I’m guessing most people can overlook the minor issues I brought up and others will say I’m stupid for even bringing them up. To each his/her own.
Accessories – ★★★★☆
For the size of the figure, I don’t always expect any accessories, so it’s nice to have two different ways of displaying my figure. With, or without the helmet. I’m not sure how I’ll display mine just yet. Overall, the helmet just looks great. It fits the look of the figure well, but has it’s limitations. Keeping the thing on and turning it are the two big issues with this thing, but both can be addressed with a little care. The actual sculpt and paint app on this were done really well. The red visor paint is a really nice metallic red that has a bit of a sparkle to it which is really cool.
Packaging – ★★★★★
I really like the DC Collectibles packaging. The artwork on the packaging is very eye catching and the wrap around plastic window in front allows those who keep their figures in the package a great display box so you don’t have to open it if you don’t want to. I open all my figures, though I do keep the packaging for some reason. I just love the artwork and this package, though very simple, does have some nice images. You also get a good glimpse at the other three figures in the line, which I really need to get. Since the Thrasher Suit Batman is considerably bigger, the packaging had to be bigger as well. The best part about this packaging is it is still square for the most part, so you can store it and stack them much easier than the blister packaging we see from a lot of manufacturers. I really hate blister packaging. Well done DC Collectibles.
Overall Rating – ★★★★★
Overall, the DC Collectibles Thrasher Suit Batman figure gets a 5 out of 5 stars from me. This is a definite must have for anybody who collects action figures. Even if you’re not a huge Batman fan, just having a figure with fully articulated fingers is amazing, especially at this price point. Yes, there are a couple weak points on the figure, but all the positives easily outweigh the couple weak points. This figure has been out there for a while now so you’ll likely have a hard time picking it up at your local retailer so jump on Ebay or Amazon and get him now.
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